Matthew
Wynne
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Update:
As of December 2008,
I am working full time as Technical Art Director of Total Immersion
Software, Inc. in Alameda, California. I am therefore not currently
in the market for consulting work. Total Immersion has a small and
slowly growing team of talented artists, and I am excited to be heading
such a great team.
If you have comments or questions, I would appreciate any feedback you might have on my work. Please feel free to drop me a line at the email address above for any reason.
Skills:
Technical Direction, Technical Animation,
Animation Pipeline Development, Character Rigging, Character Skin
Weighting, Motion Capture, Technical Problem Solving, MEL Scripting,
Max Scripting, Team Management.
Experience:
Technical Animation Consultant
– Technical Art Direction (September 2004 – present).
415 Games – Co-Founder; C.O.O. (August 2005 – July 2008).
Electronic Arts – Lead Character TD; Motion Capture TD (June 1997 – February 2003).
BioVision – Motion Capture Manager (May 1993 – June 1997).
Software Expertise:
Maya, Max, MotionBuilder, Vicon –BodyBuilder and Workstation, Motion
Analysis –EvaRT.
Education:
Georgetown University - Bachelor
of Arts degree in English Literature (1991).
Shipped Games:
| WWE SmackDown! vs. RAW 2009 (Fall 2008) | ![]() |
| Saints Row 2 (August 2008) | ![]() |
| The Wheelman (Fall 2008) | ![]() |
| NHL 2K7 | ![]() |
| WWE SmackDown! vs. RAW 2006 | ![]() |
| WWE WrestleMania 21 | ![]() |
| Tiger Woods PGA Tour 2003 | ![]() |
| Knockout Kings 2003 | ![]() |
| Tiger Woods PGA Tour 2002 | ![]() |
| Knockout Kings 2002 | ![]() |
| 007: NightFire (2002) | ![]() |
| Tiger Woods PGA Tour 2001 | ![]() |
| Knockout Kings 2001 | ![]() |
| March Madness 2001 | ![]() |
| Knockout Kings 2000 | ![]() |
| March Madness 2000 | ![]() |
| NASCAR 2000 | ![]() |
| Knockout Kings (1999) | ![]() |
March Madness 1999 |
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| NASCAR Revolution SE (1999) | ![]() |
NCAA Football 1999 |
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| March Madness 1998 | ![]() |
| Future Cop: LAPD (1998) |
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Recent Clients:
References:
| “I've had the pleasure of working with Matt for 10 years now on a wide variety of motion capture and animation projects. He has always been able to solve problems I've handed him, delivers on time (often early) and is an expert on motion capture, skeletons and IK rigs. I highly recommend Matt!” |
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| “Matt knows mocap. He is a problem solver. If there's a way to make it work he will figure it out faster than anyone. He's a mature professional and I would never hesitate to recommend him. He does what he says he will do. You can trust Matt.” |
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| "Matt, I just wanted to send you this test render and comment... Wow! Your rig is so awesome and robust. With no tweaking other than repositioning the leg/foot joints, I was able to make this minotaur a happening guy. So far I have rigged 25 widely diverse characters (13 more to go) and I just want to say thank you and 'Far OUT!'" |
-Daniel Miller, Syzygy Art |
| "Thanks Matthew! These rigs are amazing! Thank you so much." |
-Seth Shukovsky, Little Red Robot |
| "The Facial rig ROCKS!!! I’m all tingly! Great Job!" |
-Stuart Elkington, Arcadia Entertainment |
More references available upon request.
Also, please see my LinkedIn
profile. .
There is also a partial list of my credited games at MobyGames.