Full-Body Motion Capture
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This is a test render we did to prove the pipeline for our pre-rendered cinematics in Knockout Kings when I was at Electronic Arts. I skinned the model to a MAX bones skeleton and solved the mocap directly onto the final, skinned character in MAX using a plug-in called ProMotion. (All Material from "Knockout Kings" is property of Electronic Arts) |
A mocap-related favorite of mine from Youtube...
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| I had nothing to do with this... but it's hilarious! |