Facial Motion Capture
(All material from "WWE Smackdown vs. Raw"
is property of THQ.)
| This is a quick
rendering from a facial mocap test I ran for THQ. The goal of the test
was to determine whether extremely high fidelity mocap data from Mova
(700 captured points) would translate to better facial animation on
a relatively low resolution, in-game model driven by fairly few bones.
These clips show 25 bones driving a face model composed of about 1600
polygons. |