Facial Motion Capture
(All material from "WWE Smackdown vs. Raw" is property of THQ.)

(Final character model by Digital Steamworks)

This is a quick rendering from a facial mocap test I ran for THQ. The goal of the test was to determine whether extremely high fidelity mocap data from Mova (700 captured points) would translate to better facial animation on a relatively low resolution, in-game model driven by fairly few bones. These clips show 25 bones driving a face model composed of about 1600 polygons.

 

 


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